[author] design thinking de a a z: o curso completo course

About this Course

Flexible deadlines

Reset deadlines in accordance to your schedule.

Shareable Certificate

Earn a Certificate upon completion

100% online

Start instantly and learn at your own schedule.

Beginner Level

No prior experience needed to participate in and benefit from this course.

Approx. 6 hours to complete

What you will learn

  • What design thinking is and when to use it

  • How to prepare to see and take action when opportunity arises

  • How to use design thinking to generate innovative ideas

  • How to take the many ideas you generate and determine which ones are likely to produce specific, desired outcomes

Skills you will gain

  • Strategic Thinking
  • Design Thinking
  • Innovation Management
  • Design Management
  • Innovation

Flexible deadlines

Reset deadlines in accordance to your schedule.

Shareable Certificate

Earn a Certificate upon completion

100% online

Start instantly and learn at your own schedule.

Beginner Level

No prior experience needed to participate in and benefit from this course.

Approx. 6 hours to complete

Instructor

Offered by

Syllabus - What you will learn from this course

What Is Design Thinking?

6 videos (Total 59 min), 2 readings

Preparing Your Mind for Innovation

Idea Generation

Experimentation

Reviews

  • 5 stars

    74.24%

  • 4 stars

    20.52%

  • 3 stars

    3.60%

  • 2 stars

    0.95%

  • 1 star

    0.66%

TOP REVIEWS FROM DESIGN THINKING FOR INNOVATION

by FMApr 18, 2021

Great course to understand Design Thinking with great instructors. Real life examples from companies helped a lot to see Design Thinking in action. Peer reviewing worked very well, thanks classmates!

by LPDec 3, 2015

This is a good class to get insights on the creative process and to add tools into your toolbox for developing ideas and how to potentially form a great idea from a challenge by providing a solution.

by YKSep 25, 2019

Good Course ! I liked the way instructor has provided the instructions along with the presentation. The only reason why It's 4 start, that I was looking for some training material to download :)

by LZMay 19, 2020

Course is great. The case studies and mix of different teaching methodologies help. some of the content and one case study in particular seems outdated (2013?). The business does not exist anymore.

View all reviews

About the Leading the Modern Day Business Specialization

  • When will I have access to the lectures and assignments?

  • What will I get if I subscribe to this Specialization?

  • Is financial aid available?

More questions? Visit the Learner Help Center.

Identifying and Framing a Challenge

In this course you will begin an empathy-based process that leads you to a solution which serves a broad, diverse user base. Along the way, you will identify key stakeholders who will drive critical decisions later in the design cycle. Your process begins when you identify an opportunity and develop a challenge statement summarizing what you are trying to do along with your aspirations. From there, you will gather support for your idea and refine your intent. Your effort will culminate in presentation-ready document that summarizes and describes in detail the challenge you are trying to address and what you hope to achieve by taking on the challenge.

Gathering User Emotions

In this course you will conduct fieldwork to collect information about the users whose needs you are trying to meet within a challenge and empathy space that you have defined. You will venture out into the empathy field and observe and interact with people to gain the insight you need. Ultimately the insights gained from this fieldwork will help you develop a robust model of your users' needs, expectations, and connections with one another.

The following course is required to be completed before taking this course:

  • Identifying and Framing a Challenge

Crafting User Narratives

In this course you will convert the raw data from your empathy fieldwork to create a powerful problem definition that sets the right context for brainstorming solutions. You will prepare a physical or virtual space in which you will thoughtfully unpack your observations to create a robust record of your experiences in the field.

You will apply methods to extract empathy data from first, second, and third person empathy experiences. You will then distill this data into a series of needs, insights, and surprises that will drive creativity and innovation later in the process. At the same time, you will analyze the empathy data to identify patterns and connections within and among your observations.

The methods described in this course are an efficient approach to problem definition with results that are powerful and authentic. The resulting model is rich with not only qualitative data such as user personas, but also quantitative results that can be reviewed and shared throughout the remainder of the process. The act of constructing this model can bring into sharp focus the defining features of your problem. The ideas and insights generated may in fact be provocative, and this is very appropriate at this stage in the design process.

The following courses are required to be completed before taking this course:

  • Identifying and Framing a Challenge
  • Gathering User Emotions

Generating User-Centered Solutions

In this course you will build on the extraction and interpretation of emotional data generated while unpacking observations. You will work through the personas that you previously defined and situate these in context diagrams that examine the relationships between individual users and the problem space. You will also use emotional relationship data maps and flow of thoughts to create capabilities diagrams that crystallize the needs your system must address.

With an actionable model of your problem in place, you will engage in a series of brainstorming sessions that use as their core inspiration the personas, capabilities diagrams, and context diagrams. From this process you will gather ideas that will propel you toward the creative solutions in your problem space.

The following courses are required to be completed before taking this course:

  • Identifying and Framing a Challenge
  • Gathering User Emotions
  • Crafting User Narratives

Design Prototyping

In this course you will evolve a first design, called design zero, for your problem. Your design zero builds on all the prior work, including your capabilities diagrams and the brainstorming sessions you recently completed. You will create visualizations of your personas in action called persona concept sketches. You will use other modified systems engineering tools to document your product features.

From this point, you will create rough prototypes and role play as end users who are working with these prototypes. From this process you will learn about your product's strengths and shortcomings.

The following courses are required to be completed before taking this course:

  • Identifying and Framing a Challenge
  • Gathering User Emotions
  • Crafting User Narratives
  • Generating User-Centered Solutions

Testing and Iteration

In this course you will test your design zero, which is the culmination of the design process leading up to this point. In the testing process you will use tools similar to those used when gathering emotional data. In a similar way, you will end up collecting needs, insights, and surprises along with tensions, contradictions, and synergies. The purpose here is to hone in on a viable system that truly meets user needs.

The gathering and analysis of user data will point you in the direction of a refinement of your design zero, which is referred to as design one. Your design one may look deeper into product details, and it may also lead to subtle refinements or radical changes. Your design one is the starting point for a subsequent round of testing, and in adopting this approach you will see how iterative development brings your system closer to the best possible product for your users.

The following courses are required to be completed before taking this course:

  • Identifying and Framing a Challenge
  • Gathering User Emotions
  • Crafting User Narratives
  • Generating User-Centered Solutions
  • Design Prototyping

How It Works

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